The # 1 guide in the world ! In this guide, you will learn how to use the console and how to use the console commands in the game Valheim ! π
Introduction ! Attention: This is very important!!!
Sons and Daughters of battle, now I will tell you how to use the console in the game Valheim, in order to use the miracle of God ! Remember β this is very important wisdom !!!
- First of all, you need to go to the game library Steam !
- In the library, find the game Valheim !
- Right-click on the game !
- Right-click on the game Valheim and select β Propertiesβ !
- In the game properties, go to the βGeneralβ !
- In the βGeneralβ tab, find the βLaunch Optionsβ item.β !
- Click on the empty line (in the βStartup Optionsβ item) to wrire the command : -Console
- Close the properties and start the game !
- In the game, you will need to press the F5 button, which will launch the console !
- To make all console commands work, enter the following command in the console line : devcommands
A meme to lift your mood ! π
βΌConsole CommandsβΌ
βΌ βΌ βΌ
Commands for the player :
help β This console command will help you find out all the available commands
save β Console command that saves the game
info β This command helps you find out information about the server
ping β This console command helps you find out the ping of the server
lodbias [a number from 0 β to 5 ] β Sets the drawing distance for the server
dpsdebug β The command enables / disables the display of damage per second
Console Commands for developers :
devcommands β enable / disable developer commands in the game!
god β ON / OFF God mode (Immortality)
ghost β ON / OFF Ghost mode ( in this mode, all enemies will ignore you ! )
heal β Restore full health
pos β Find out your coordinates
puke β Reset hunger, health, and stamina to default
exploremap β Explore the entire map
resetmap β Hide the entire map
killall β Kill all nearby enemies (up to 100 meters away)
tame β Tame all nearby creatures (at a distance of up to 100m)
removedrops β Remove all nearby objects (at a distance of up to 100m)
resetcharacter β Reset all your characterβs data
location β Set a new resurrection location
goto [x] [z] β The team teleports your character to the specified coordinates.
Attention! :
Axis X β East, Axis -X β West.
Axis Z β North, Axis -Z β South.
players [number] β change the server difficulty level ( Important: The difficulty level increases the damage and health of all mobs and bosses! The more people-the more difficult the level of the game ! Example : 1 player β 1 level of difficulty; 2 players β 2 level of difficulty ; 10 players β 10 level of difficulty )
skiptime [number] β rewind game time
sleep β fast forward game time one day
tod [a number from -1 β to 1] β changes the time of day
-1 β reset the default time of day
0 or 1 β night
0,5 β day
wind [direction angle 0Β° β 360Β°] [Power 0 -1] β change the angle of the wind direction and strength
Power 0 β calm weather
Power from 0,1 to 0,3 β light wind
Power from 0,4 to 0,6- moderate wind and wind waves in the ocean
Power 0,7 to 1 β strong wind and storm in the ocean
resetwind β reset the default wind angle and wind force.
Creative Mode :
debugmode β enable / disable creative mode.
Creative Mode Abilities:
- Z button β enter or exit flight mode.
- Button B β enter or exit construction http://mode.In Construction mode, you
can build, repair, and craft without a workbench or resources. - K button β kill all nearby enemies.
Photo mode :
freefly β enable or disable the cameraβs free flight.
ffsmooth 1 β enable smooth motion of the free camera.
ffsmooth 0 β turn off the smooth motion of the free camera.
Character appearance :
model [number 0 or 1] β change the gender of your character
0 β man
1 β girl
hair Hair [number from 1 to 14] β change the characterβs hairstyle
hair β remove a characterβs hairstyle
beard Beard [number from 1 β to 10] β change the characterβs beard
beard β remove a characterβs beard
Launching Monster Raids (monsters attacks) :
event [event name] β start the named event
randomevent β trigger a random event
stopevent β stop the current event
army_theelder β The forest is moving
army_goblin β The goblin horde is attacking
army_eikthyr β Eiktyur unites the creatures of the forest
skeletons β Uninvited bones
wolves β Youβre being hunted
foresttrolls β The ground is shaking
surtlings β The smell of sulfur hangs in the air
army_moder β A cold wind blows from the mountains
army_bonemass β The stench from the swamp
Changing the characterβs skills :
raiseskill [skill] [level] β add the number of levels to the selected skill
- Minimum skill level: 0
- Maximum skill level: 100
- You can lower the skill level, put a minus before the number
resetskill [skill] β reset the selected skill to zero (to the initial value)
- run β skill: running
- jump β skill: jump
- swim β skill: swimming
- sneak β skill: stealth
- woodcutting β skill: cutting wood
- blocking β skill: blocking
- unarmed β skill: no weapons
- axes β skill: axes
- bows β skill: bows
- clubs β skill: clubs
- knives β skill: knives
- pickaxes β skill: pickaxes
- polearms β skill: polearms
- spears β skill: spears
- swords β skill: swords
βΌCommands for spawn game creatures and creature IDsβΌ
βΌ βΌ βΌ
Commands for spawning creatures :
spawn [mob] [number] [level from 1 β to 3] β creates the selected mob !
- 1 ΡΡ. β mob without stars
- 2 ΡΡ. β mob with one star
- 3 ΡΡ. β mob with two stars
Creatures IDs :
- Deer β Deer (Biomes: Meadows, Dark Forest)
- Gull Seagal β Gull (Biomes: Grasslands, Dark Forest, Ocean, Plain )
- Crow β Crow (Biomes: Dark Forest, Swamp )
- Fish1 or Fish2 β Fish (Biomes: Ocean, River )
- Leviathan β Leviathan (Biomes: Ocean )
- Boar β Wild Boar β (Meadows)
- Neck β Nyx β (Meadows, Dark Forest)
- Greyling β Grayling β (Meadows)
- Greydwarf β Graydvorf β (Dark Forest, Misty Lands)
- Greydwarf_Shaman β Greydvorf-Shaman β (Dark Forest, Misty Lands)
- Greydwarf_Elite β Graydvorf-Savage β (Dark Forest, Misty Lands)
- Troll β Troll β (Dark Forest, Troll Cave)
- Skeleton β Skeleton β (Dark Forest, Swamp, Burial Rooms)
- Skeleton_Poison β Rotten skeleton (rotting remains) β (Burial rooms)
- Ghost β Spirit β (Burial Rooms )
- Wolf β Wolf β (Mountain)
- Fenring β Fenring (Werewolf) β (Mountain at Night )
- StoneGolem β Stone Golem β (Mountain)
- Hatchling β Dragon (baby dragon) β (Mountain)
- Serpent β Floating Snake β (Ocean)
- Lox β Locks β (Plain)
- Goblin β Goblin β (Plain)
- GoblinArcher β Goblin Archer β (Plain)
- GoblinShaman β Goblin Shaman β (Plain)
- GoblinBrute β Goblin-Berserk β (Plain)
- Deathsquito β Deathsquito (deadly mosquito) β (Plain)
- Leech β Leech β ( Swamp )
- Draugr β Draugr β (Swamp, Sunken Crypts)
- Draugr_Elite β Elite Draugr β (Swamp)
- Blob β Blob β (Swamp, Sunken Crypts)
- BlobElite β Slug β ( Swamp )
- Wraith β Ghost β (Swamp at Night )
- Surtling β Surtling β ( Swamp, Ashlands )
- Eikthyr β Eiktyur ( The first boss of the Meadow location )
- gd_king β Ancient (The second boss of the Dark Forest location )
- Bonemass β Mass of Bones ( Giant Poison Boss) (The third boss of the Swamp location )
- Dragon β Dragon Mother ( Fourth boss of the Mountain location )
- GoblinKing β Jaglut ( The final boss of the Plain location )
- Valkyrie -Valkyrie
- odin β mysterious god Odin (after spawn βOdinβ immediately disappears)
- Haldor β merchant Haldor ( After spawning an NPC, you canβt remove and kill an NPC )
βΌCommands for Spawn Items and Item IDsβΌ
βΌ βΌ βΌ
Command for spawning items :
spawn [item id] [quantity] β create the desired item
Items IDs :
βΌMaterials and Other Useful ResourcesβΌ
βΌ βΌ βΌ
βοΈ Materials βοΈ :
<- BronzeNails β (Made of bronze (x1) in the forge )
<- IronNails β (Made from iron (x1) in the forge)
<- Chain β (Drops out of the ghosts. Accidentally appears in the chests of sunken crypts)
<- SharpeningStone β Whetstone (made of stone (x5) in a stone cutter)
<- Stone β (You can find on the ground, mining with a pickaxe pieces of stone, copper and silver deposits. Drops from Graydwarfs (normal, Savage, shaman) and stone golems )
<- Obsidian β (Extracted with an iron pickaxe in a mountain biome)
<- Coal β (Drops out of the surtlings and randomly appears in the chests. You can craft it in coal stoves or by overcooking food)
<- Resin β (Falls out of graydvorfov (ordinary, savages, shamans), as well as when cutting birch)
<- Chitin β (Extracted from the backs of ocean-dwelling kraken)
<- Crystal β (Falls out of stone golems in the mountains)
<- Flint β (Located on the bank of the meadows. You can also get by smashing tanneries in goblin camps)
<- Ooze β (Falls out of clots and slugs)
<- Guck β (Located at the treetops in swamps)
<- Entrails β (Drop out of draugs (normal and elite))
<- Bloodbag β (Falls out of the leeches in the swamps)
<- BoneFragments β (Falls out of skeletons, draurgs (normal and elite), and when mining piles of scrap metal. It can also fall out when excavating Viking cemeteries and stone graves )
<- WolfFang β (Falls out of wolves and fenring)
<- Needle β (Falls out of the death daggers)
<- Feathers β ( Falls out of the gulls and crows. They may fall out when cutting down trees. By chance they can be found in chests in meadows and in the dark forest )
<- LinenThread β (Made of flax (x1) on a spinning wheel)
<- GreydwarfEye β (Drops from Graylings, graydwarfs (normal, savages, and shamans) )
<- FreezeGland β (Falls out of the dragons )
<- DragonTear β ( Mother drops from the boss )
<- YagluthDrop β ( Falls out of the boss Yagluth )
<- SurtlingCore β (Drops out of surtlings, may appear in chests. Often found in burial chambers )
<- Thistle β (It is collected in a dark forest or swamp, after collecting it is restored within 240 minutes )
<- Dandelion β (Falls out of the savage graydeworf. It grows in meadows, after harvesting, it recovers within 240 minutes )
<- QueenBee β (Falls from wild hives in abandoned houses)
<- BarleyFlour β (Made from barley (x1) in a windmill)
π² Wood π² :
<- Wood β (Falls from bushes, branches on the ground, graydwarfs, and all kinds of trees )
<- RoundLog β (Falls out of a pine tree )
<- FineWood β (Falls out of birch and oak. You can get it by dismantling sunken ships off the coast of the dark forest )
<- ElderBark β (Falls out of old trees. It is found in the chests of sunken crypts )
𧱠Ore 𧱠:
<- CopperOre β (Deposits in the dark forest)
<- TinOre β (Deposits along the shore in the dark forest)
<- IronScrap β (Inside crypts and underground (can be found with a bow) in swamps. There is a 30% chance of falling out of the slug )
<- SilverOre β Silver ore (Silver deposits in snow-capped mountains )
<- BlackMetalScrap β
(Fallout from goblins and chests in their settlements on the plains )
<- FlametalOre β (Mined in ashen lands )
π© Metals π© :
<- Copper β (Remelting in a copper ore smelter)
<- Tin β (Tin Smelting in a tin ore smelter)
<- Bronze β (Crafting in a forge made of copper (x2) and tin (x1) )
<- Iron β (Remelting in a scrap metal foundry)
<- Π‘Π΅ΡΠ΅Π±ΡΠΎ β Silver β (Remelting in a silver ore smelter)
<- BlackMetal β (Remelting in a blast furnace from dark ore )
<- Flametal β (Remelting in a blast furnace of fire ore)
π¦ Skins π¦ :
<- LeatherScraps β (Falls from boars, dirty piles of scrap metal and accidentally appears in chests in the meadows)
<- DeerHide β (Falls from deer, chests in meadows and in dark woods, can also be obtained by smashing tanneries in goblin camps)
<- TrollHide β (Falls from trolls and chests in the dark forest)
<- WolfPelt β (Falls from the wolves)
<- LoxPelt β (Drops from the locks)
<- SerpentScale β (Falls out of a snake in the ocean)
π° Values π° :
<- Coins β (You can get it by selling to a merchant: ruby, amber, amber pearl, silver necklace. Also drops out of trolls and goblins. Random appears in chests)
<- Amber β (It falls out when excavating stone graves and Viking cemeteries in meadows. It is found in burial chambers and sunken crypts.Cost:5 coins )
<- AmberPearl β (It falls out when excavating stone graves and Viking cemeteries in meadows. It is found in burial chambers, sunken crypts, and troll caves.Cost:10 coins)
<- Ruby β (It falls out when excavating stone graves and Viking cemeteries in meadows. It is found in burial chambers, sunken crypts and chests inside destroyed towers and houses.Cost:20 coins )
<- SilverNecklace β (Grave graves and Viking cemeteries in the meadows, as well as graves in the mountains.Cost:30 coins)
πΎ Seeds πΎ :
<- CarrotSeeds β ( Can be found in a dark forest or by planting carrots)
<- TurnipSeeds β (Can be found in a swamp or by planting turnips)
<- BeechSeeds β (It will fall out when cutting a beech tree)
<- AncientSeed β (Will fall from graydvorfov (savages and shamans),
guaranteed fall from the destroyed nests of graydvorfov, accidentally can be in chests)
<- PineCone β (It will fall out when cutting pine trees)
<- FirCone β (It will fall out when cutting down fir trees)
<- Barley β (It grows in the goblins β fields and lies in their chests)
<- Flax β (It grows in the fields of goblins)
βοΈ Various βοΈ:
<- HardAntler β (Drops from the Eiktyur boss)
<- CryptKey β (The Ancient One drops from the boss)
<- WitheredBone β (Falls out of piles of scrap metal and may lie in sunken crypts)
<- GoblinTotem β (Can be found in villages and goblin outposts.Accidentally falls out of the Goblin Berserkers )
<- DragonEgg β (Can be found in nests in the mountains, reappears after 480 minutes)
<- FishingBait β (Purchased from a merchant for 10 coins)
<- YmirRemains β (Bought from a merchant for 120 coins)
<- Tankard β (Made on a workbench from high-quality wood (x4) and resin (x2))
<- TankardOdin β (Made on a workbench from quality wood (x4), resin (x2) and deer trophy (x1). Available only to beta testers)
βΌ Trophies βΌ
βΌ βΌ βΌ
πΊTrophiesπΊ :
<- TrophyBoar β (Falls from the boars. Chance:15%)
<- TrophyDeer- (Falls from the deer. Chance:50%)
<- TrophyNeck β (Drops from the Neck. Chance:5%)
<- TrophyGreydwarf β (Drops out of the graydwarfs. Chance:5%)
<- TrophyGreydwarfBrute β (Drops from the savage graydwarfs. Chance: 10%)
<- TrophyGreydwarfShaman β (Drops from the shaman graydwarfs . Chance:10%)
<- TrophyFrostTroll β (Drops from trolls. Chance:50%)
<- TrophySkeleton β (Drops from the skeletons. Chance:10%)
<- TrophySkeletonPoison β (It falls from the rotting remains.Chance:10%)
<- TrophyLeech β (Falls from the leeches.Chance:10%)
<- TrophyDraugr β (Drops from the draugs.Chance:10%)
<- TrophyDraugrElite β (Drops from elite draugs.Chance:10%)
<- TrophyWraith β (Drops from the ghosts. Chance: 5%)
<- TrophySurtling β (Drops from surtlings.Chance:5%)
<- TrophyBlob β (Drops from the clumps and slugs (a large clump that has split into two small clumps (like hydra in warcraft 3 or stone golems in Dota 2).Chance:10% )
<- TrophyWolf β (Falls from the wolves.Chance:10% )
<- TrophyFenring β (Drops from the fenring.Chance:10% )
<- TrophySGolem β (Drops from stone golems.Chance:5%)
<- TrophyHatchling β (Falls from the dragons.Chance:5%)
<- TrophyGoblin β (Drops from goblins.Chance:10%)
<- TrophyGoblinBrute β (Drops from goblin berserkers.Chance:5%)
<- TrophyGoblinShaman β (Drops from goblin shamans.Chance:10%)
<- TrophyLox β (Drops from the locks.Chance:10%)
<- TrophyDeathsquito β (Falls from the deathsquito.Chance:1%)
<- TrophySerpent β (Falls from the sea serpents.Chance:33%)
π² Boss Trophies π² :
<- TrophyEikthyr β (Drops from the Eiktyur boss)
<- TrophyTheElder β ( Drops from the The Elder boss)
<- TrophyBonemass β ( Drops from Bonemass )
<- TrophyDragonQueen β ( Drops from the Dragon Queen(Mother of Dragons) boss )
<- TrophyGoblinKing β (Drops from the Goblin King(Yagluth) boss)
βΌ Foods and Meads βΌ
βΌ βΌ βΌ
π₯© Foods (WARNING: Not edible until cooked ! ) π₯© :
<- Turnip β (Grown from turnip seeds)
<- RawMeat β (Falls from a wild boar, deer, or wolf)
<- LoxMeat β (Drops from the lox )
<- NeckTail β (Drops out of the Necks)
<- FishRaw β (Falls out of the fish)
<- SerpentMeat β (Falls out of the sea serpent)
π₯ Edible food (1 part) π₯§ :
<- Carrot β (Grown from carrot seeds, full growth takes 4 game days.Adds 15 health and stamina, plus +3 hp per minute! Action 600 seconds )
<- Raspberry β (Grows in bushes in meadows, reappears after 300 seconds.Health +10, stamina +20, and health recovery +3 hp per minute. Action 600 seconds )
<- Blueberries β (Grows in bushes in a dark forest, reappears after 300 seconds. Health +15, stamina +20, +3 hp per minute.Action 600 seconds )
<- Mushroom β (Grows in meadows, reappears after 240 minutes. Health +15, stamina +20, also +3 hp per minute. Valid for 600 seconds)
<- MushroomYellow β (Grows in troll caves and crypts in swamps, reappears after 240 minutes. Health +20, stamina +20, also +3 hp per minute.Valid for 600 seconds)
<- MushroomBlue β (Currently only available via spawn from the console! Health +20, stamina +20, also +3 hp per minute. Valid for 600 seconds)
<- Honey β (Getting from hives.Health +20, stamina +20, also +15 hp per minute. Lasts 300 seconds)
<- NeckTailGrilled β (Obtaining by cooking over a fire or hearth the tail of a nix.Health +35, stamina +20, also +6 hp per minute.Action 1000 seconds )
<- Cloudberry β (Grows on plains, reappears after 300 minutes.Health +15, stamina +25, also +3 hp per minute.Action 800 seconds )
<- FishCooked β (Preparation by cooking raw fish on a fire or hearth. Health +45, stamina +25, and +6 hp per minute.Action 1200 seconds)
<- CookedMeat β (Obtaining raw meat by cooking over a fire or hearth.Health +40, stamina +30, also +6 hp per minute.Action 1200 seconds)
π₯§ Edible food (Part 2) π₯:
<- QueensJam β (Cooking in a pot of raspberries (x8) and blueberries (x8).Health +30, stamina +40, also +6 hp per minute.Action 1200 seconds)
<- Sausages β (Cooking in a pot of giblets (x2), raw meat (x1) and thistles (x4). Health +60, stamina +40, also +9 hp per minute. Action 1600 seconds)
<- CookedLoxMeat β (Obtaining raw lox meat by cooking over a fire or hearth. Health +70, stamina +40, also +9 hp per minute.Action 2000 seconds)
<- SerpentMeatCooked β (Obtaining by cooking snake meat on a fire or hearth.Health +70, stamina +40, also +9 hp per minute.The action is 2000 seconds.)
<- TurnipStew β (Cooking in a pot of raw meat (x1) and turnips (x3).Health +50, stamina +50, also +6 hp per minute. Valid for 1600 seconds)
<- BloodPudding β (Cooking in a pot of barley flour (x4), thistle (x2) and carcass (x2). Health +90, stamina +50, also +12 hp per minute.Action 2400 seconds)
<- CarrotSoup β (Cooking in a pot of mushroom (x1) and carrot (x3). Health +20, stamina +60, also +6 hp per minute. Action 1500 seconds)
<- Bread β (Cooking in a pot of barley flour (x10), Health +40, stamina +70, also +6 hp per minute. Action 1800 seconds)
<- LoxPie β (Cooking in a pot of cloudberry (x2), cooked lox meat (x2) and barley flour (x4).Health +80, stamina +80, also +12 hp per minute. Action 2400 seconds)
<- SerpentStew β (Cooking in a pot of mushroom (x1), cooked snake meat (x1) and honey (x2). Health +80, stamina +80, also +12 hp per minute.Action 2400 seconds)
<- FishWraps β (Cooking in a pot of cooked fish (x2) and barley flour (x4).Health +60, stamina +90, also +12 hp per minute.Action 2400 seconds)
π² Basics for meads π² :
<- MeadBaseTasty β (Made in a pot of honey (x10), raspberries (x10) and blueberries (x5))
<- MeadBaseHealthMinor β (Made in a pot of honey (x10), raspberries (x10), blueberries (x5) and dandelion (x1))
<- MeadBaseHealthMedium β (Made in a pot of honey (x10), raspberry (x10), carcass (x4) and dandelion (x1))
<- MeadBaseStaminaMinor β (Made in a pot of honey (x10), raspberries (x10) and yellow mushrooms (x10))
<- MeadBaseStaminaMedium β (Made in a pot of honey (x10), cloudberry (x10) and yellow mushrooms (x10))
<- MeadBasePoisonResist β (Made in a pot of honey (x10), thistle (x5), nix tail (x1) and coal (x10))
<- MeadBaseFrostResist β ( Made in a pot of honey (x10), thistle (x5), carcass (x2) and graydworthβs eye (x1) )
<- BarleyWineBase β (Made in a pot of barley (x10) and cloudberry (x10))
π―Ready-Made Meads π― :
<- MeadTasty β (Produced by placing the base of the mead: delicious in a fermentation barrel.Action:10 seconds,-50% health regeneration and +300% stamina regeneration)
<- MeadHealthMinor β (Produced by placing the base of the mead: useful in a fermentation barrel.Every 2 seconds, for 10 seconds, 10 hp is restored, the total recovery is 50 hp )
<- MeadHealthMedium β (Produced by placing the base of mead: very useful in a fermentation barrel. Restores 75 hp for 10 seconds)
<- MeadStaminaMinor β (Produced by placing the base of mead: endurance in a fermentation barrel.Restores 80 stamina for 120 seconds )
<- MeadStaminaMedium β (Produced by placing the mead base: medium endurance in a fermentation barrel.Restores 160 stamina, increases the speed of stamina recovery during the action period )
<- MeadPoisonResist β (Produced by placing the mead base: poison resistance in a fermentation barrel. 600 seconds significantly increases poison resistance )
<- MeadFrostResist β (Produced by placing the mead base: frost resistance in a fermentation barrel. 600 seconds significantly increases cold resistance )
<- BarleyWine β (Produced by placing barley wine base: fire resistance in a fermentation barrel. 600 seconds significantly increases fire resistance )
βΌTools and WeaponsβΌ
βΌ βΌ βΌ
βοΈ The tools βοΈ :
<- Torch β (Made in the inventory from wood (x1) and resin (x1))
<- Hammer β (Made in the inventory of wood (x3) and stone (x2))
<- Hoe β (Made in a workbench of wood (x5) and stone (x2))
<- Cultivator β (Made in the forge from solid wood (x5) and bronze (x5))
<- FishingRod β (Bought from a merchant for 350 coins)
β Pickaxes β :
<- PickaxeAntler β (Piercing damage: 18. Made in a workbench of wood (x10) and solid horn (x1))
<- PickaxeBronze β (Piercing damage:25 (UR. 1)/30(UR. 2)/35(UR. 3)/40(UR.4).It is made in a workbench of solid wood (x10) and bronze (x10) )
<- PickaxeIron β (Piercing Damage: 33(LEVEL 1)/38(LEVEL 2)/43 (LEVEL 3)/48 (LEVEL 44) Made in a workbench of solid wood (x10) and iron (x20))
πͺAxesπͺ :
<- AxeStone β (Dissecting Damage: 15(level 1)/20 (level 2/25 (level 3).It is made in a workbench from wood (x5) and stone (x4))
<- AxeFlint β (Cutting Damage: 20(Level 1)/25(Level 2)/30 (level 3)/35 (level 4).It is made in a workbench from wood (x4) and flint (x6) )
<- AxeBronze β (Cutting Damage: 35(Level 1)/40(level 2)/45 (level 3)/50 (level 4).It is made in the forge from wood (x4), bronze (x8) and leather scraps (x2) )
<- AxeIron β (Cutting Damage: 55(Level 1)/60(level 2)/65 (level 3)/70 (level 4).It is made in the forge from wood (x5), iron (x20) and leather scraps (x2))
<- Battleaxe β (Cutting Damage: 75(Level 1)/81(level 2)/87 (level 3)/93 (level 4).It is made in the forge from ancient bark (x5), iron (x35) and leather scraps (x4))
<- AxeBlackMetal β (Dissecting damage: 95(level 1)/100 (level 2)/105(level 3)/110 (level 4). It is made in a workbench from high-quality wood (x6), dark metal and linen thread (x5) )
πͺKnivesπͺ :
<- KnifeFlint β (Slash + Stab damage: 6+6 (Level 1)/7+7(Level 2)/8+8(level 3)/9+9 (Level 4).It is made in a workbench from wood (x2), flint (x4) and leather scraps (x2))
<- KnifeCopper β (Slash + Stab damage: 9+9 (Level 1)/10+10(level 2)/11+11(level 3)/12+12 (Level 4).It is made in the forge of wood (x2) and copper (x8))
<- KnifeChitin β (Slash + Stab damage: 12+12 (Level 1)/13+13(level 2)/14+14(Level 3)/15+15 (Level 4).It is made in a workbench from high-quality wood (x4), chitin (x20) and leather scraps (x2))
<- KnifeBlackMetal β (Slash + Stab damage: 18+18 (Level 1)/19+19(Level 2)/20+20(Level 3)/21+21 (Level 4).It is made in the forge from high-quality wood (x4), dark metal (x20) and linen thread (x2))
βοΈ Swords βοΈ :
<- SwordBronze β (Cutting Damage: 35(Level 1)/41(Level 2)/47 (level 3)/53 (Level 4).It is made in the forge from wood (x2), bronze (x8) and leather scraps (x2))
<- SwordIron β (Cutting Damage: 55(Level 1)/61(level 2)/67 (level 3)/73 (level 4).It is made in the forge from wood (x2), iron (x20) and leather scraps (x3))
<- SwordSilver β (Cleaving Damage: 75 + 30 Spirit (Level 1)/ 81+35 Spirit(level 2)/ 87+40 Spirit(level 3)/ 93+45 Spirit(level 4). Made in the forge from wood (x10), silver (x40), leather scraps (x3) and iron (x5))
<- SwordBlackmetal β (Cutting Damage: 95(level 1)/101(level 2)/107 (level 3)/113 (level 4).It is made in the forge from high-quality wood (x2), black metal (x20) and linen thread (x5))
<- SwordIronFire β (Dissecting Damage: 55+30 fire(Level 1)/ 60+36 fire(level 2)/ 65+42 fire(level 3)/ 70+48 fire (Level 4).It is made in the forge from high-quality wood (x2), fire metal (x20), surtling core (x20) and leather scraps (x3))
<- SwordCheat β (Dissecting damage: 10000.Available only via spawn from the console)
πBlunt π :
<- Club β (Crushing Damage: 12. It is made in the inventory from wood (x6))
<- SledgeStagbreaker β (Crushing damage: 20+5 piercing damage.It is made in a workbench from solid wood (x20), deer trophies (x5) and leather scraps(x2))
<- MaceBronze β (Crushing Damage: 35(level 1)/41 (Level 2)/47(Level 3)/53 (Level 4) Made in the forge from wood (x4), bronze (x8), leather scraps (x3))
<- MaceIron β (Crushing Damage: 55(Level 1)/61(level 2)/67 (level 3)/73 (Level 4).It is made in the forge from wood (x4), iron (x20), leather scraps (x3))
<- SledgeIron β (Crushing Damage: 55(Level 1)/61(level 2)/67 (level 3)/73 (Level 4).Made in the forge from Ancient Bark (x10), Iron (x30), Ymir Flesh (x4), and the trophy of an elite Draugr (x1))
<- MaceSilver β (Crushing Damage: 35+40 ice+20 Spirit(Level 1)/ 35+46 ice +20 spirit(level 2)/ 35+52 ice +20 spirit(level 3)/ 35+58 ice +20 spirit(level 4).It is made in the forge from ancient bark (x10), silver (x30), Ymir flesh (x5) and frost gland (x5))
<- MaceNeedle β (Crushing Damage: 50+45 Piercing(Level 1)/ 50+51 piercing(level 2)/ 50+57 piercing (level 3)/ 50+63 piercing(level 4).It is made in the forge from high-quality wood (x5), metal (x20), needle (x5) and linen thread (x10))
π±Spears and halberds (Piercing weapons) π± :
<- SpearFlint β (Piercing Damage: 20(Level 1)/26(Level 2)/32 (level 3)/38 (level 4).It is made in a workbench from wood (x5) and flint (x10))
<- SpearBronze β (Piercing Damage: 35(Level 1)/41(Level 2)/47 (level 3)/53 (Level 4).It is made in the forge from wood (x5), bronze (x6) and deer skin (x2))
<- SpearChitin β (Piercing damage: 10. Made in the layout of valuable wood (x8), chitin (x30) and leather scraps (x3))
<- SpearElderbark β (Piercing Damage: 55(Level 1)/61(Level 2)/67 (level 3)/73 (Level 4).Made in the forge from ancient bark (x20), wolfβs fang (x4), leather scraps (x2) and silver (x2))
<- SpearWolfFang β (Piercing Damage: 70(level 1)/76(level 2)/82 (level 3)/88 (level 4).Made in the forge from troll hide (x4), iron (x10) and ancient bark (x10))
<- AtgeirBronze β (Piercing Damage: 45(Level 1)/51(level 2)/57 (level 3)/63 (Level 4).It is made in the forge from wood (x10), bronze (x8) and leather scraps (x2))
<- AtgeirIron β (Piercing damage: 65(level 1)/71(level 2)/77 (level 3)/83 (level 4).It is made in the forge from wood (x10), iron (x30) and leather scraps (x2))
<- AtgeirBlackmetal β (Piercing Damage: 105(level 1)/111(level 2)/117 (level 3)/123 (level 4).It is made in a workbench from high-quality wood (x10), black metal (x30) and linen thread (x5))
πΉBowsπΉ :
<- Bow β (Piercing Damage: 22(Level 1)/25(Level 2)/28 (level 3)/31 (level 4).It is made in a workbench from wood (x10) and leather scraps (x8))
<- BowFineWood β (Piercing Damage: 32(Level 1)/35(Level 2)/38 (level 3)/41 (level 4).It is made in a workbench from high-quality wood (x10), solid wood (x10) and deer skin (x2))
<- BowHuntsman β (Piercing Damage: 42(Level 1)/45(Level 2)/48 (level 3)/51 (Level 4).It is made in the forge from high-quality wood (x10), iron (x20), feathers (x10) and deer skin (x2))
<- BowDraugrFang β (Piercing Damage: 47+5 poison(level 1)/ 50+10 poison(level 2)/ 53+15 poison(level 3)/ 56+20 poison (level 4).It is made in the forge from ancient bark (x10), silver (x20), deer skin (x2) and slime (x10))
βΌProjectiles (arrows and explosives)βΌ
βΌ βΌ βΌ
β³ Arrow β³ :
<- ArrowWood β (Piercing damage: 14. Made in a workbench made of wood (x8))
<- ArrowFire β (Piercing damage: 11+22 with fire.It is made in a workbench from wood (x8), resin (x8) and feathers (x2))
<- ArrowFlint β (Piercing damage: 27. Made in a workbench of wood (x8), flint (x2) and feathers (x2))
<- ArrowBronze β (Piercing Damage: 32. Made in the forge from wood (x8), bronze (x1) and feathers (x2))
<- ArrowIron β (Piercing damage: 42. It is made in the forge from wood (x8), iron (x1) and feathers (x2))
<- ArrowSilver β (Piercing damage: 52 + 20).It is made in the forge from wood (x8), silver (x1) and feathers (x2))
<- ArrowObsidian β (Piercing damage:52. It is made in a workbench from wood (x8), obsidian (x4) and feathers (x2))
<- ArrowPoison β (Piercing damage: 26+52 poison.It is made in a workbench from wood (x8), obsidian (x4), feathers (x2) and slurry (x2))
<- ArrowFrost β (Piercing damage: 26+52 with ice.It is made in a workbench from wood (x8), obsidian (x4), feathers (x2) and frost gland (x1))
<- ArrowNeedle β (Piercing damage: 62. It is made in a workbench from a needle (x4) and feathers (x2))
π£ Bomb π£ :
<- BombOoze β (Damage:5. Discarding:40. It is made (5 pcs.) in a workbench from leather scraps (x5), liquid (x10) and resin (x3))
βΌShieldsβΌ
βΌ βΌ βΌ
π‘οΈRound shields π‘οΈ οΈ :
<- ShieldWood β (Blocking Power: 20 (level 1)/25 (level 2)/30 (level 3).Parry Power: 20 (level 1)/20(level 2)/20 (level 3).The parry bonus is 1.5 x. It is made in a workbench from wood (x10), resin (x4) and leather scraps (x2))
<- ShieldBronzeBuckler β (Blocking Power: 45 (Level 1)/50 (level 2)/55 (level 3).Parry power: /30 (level 1)/30(level 2)/30(level 3).Parry bonus 2x.It is made in the forge of bronze (x10) and wood (x4))
<- ShieldBanded β (Blocking Power: 60 (Level 1)/65(level 2)/70 (level 3).Parry Power: 40 (level 1)/45(level 2)/50 (level 3).The parry bonus is 1.5 x. It is made in the forge from iron (x8) and high-quality wood (x10))
<- ShieldSilver β (Blocking Power: 75 (Level 1)/80(level 2)/85 (level 3).Parry Power: 40 (level 1)/45(level 2)/50 (level 3).The parry bonus is 1.5 x. It is made in the forge from silver (x8) and high-quality wood (x10))
<- ShieldBlackmetal β (Blocking Power: 90 (level 1)/95(level 2)/100 (level 3).Parry Power: 50 (level 1)/55(level 2)/60 (level 3).The parry bonus is 1.5 x. It is made in the forge from dark metal (x8), high-quality wood (x10) and chain (x5))
π‘οΈTower shields π‘οΈ οΈ :
<- ShieldWoodTower β (35 (level 1)/40(level 2)/45 (level 3).It is made in a workbench from wood (x10) and leather scraps (x6))
<- ShieldIronTower β (75 (level 1)/80(level 2)/85 (level 3).It is made in the forge of high-quality wood (x15) and iron (x10))
<- ShieldSerpentscale β (90 (level 1)/95(level 2)/100 (level 3).It is made in the forge from high-quality wood (x10), iron (x4) and snake scales (x8))
<- ShieldBlackmetalTower β (105 (level 1)/110(level 2)/115 (level 3).It is made in the forge from high-quality wood (x15), black metal (x10) and chain (x7))
βΌAccessoriesβΌ
βΌ βΌ βΌ
πAccessoriesπ :
<- Wishbone β ( Drops from Bonemass )
<- BeltStrength β (Purchased from a merchant for 950 coins)
βΌArmor and CloaksβΌ
βΌ βΌ βΌ
π§’ Helmets and Hats π§’ :
<- HelmetOdin β (Armor: 1. It is made in a workbench from leather scraps (x10) and coal (x4). Available only to beta testers)
<- HelmetYule β ( Armor: 1. Purchased from a merchant for 100 coins)
<- HelmetDverger β (Armor: 2. Purchased from a merchant for 620 coins)
<- HelmetLeather β (Armor: 2 (Level 1)/4(Level 2)/6(Level 3)/8 (Level 4).It is made in a workbench from deer skin (x6))
<- HelmetTrollLeather β (Armor: 6(Level 1)/8(Level 2)/10(Level 3)/12 (Level 4).Made in a workbench from troll skin (x5) and bone fragments (x3))
<- HelmetBronze β (Armor: 8(Level 1)/10(Level 2)/12(Level 3)/14 (Level 4).It is made in the forge of bronze (x5) and deer skin (x2))
<- HelmetIron β (Armor: 14(Level 1)/16(Level 2)/18(Level 3)/20 (Level 4).It is made in the forge from iron (x20) and deer skin (x2))
<- HelmetDrake β (Armor: 20(Level 1)/22(Level 2)/24(Level 3)/26 (Level 4).It is made in the forge from silver (x20), wolf skin (x2) and dragon trophy (x2))
<- HelmetPadded β (Armor: 26(Level 1)/28(Level 2)/30(Level 3)/32 (Level 4).It is made in the forge from iron (x10) and linen thread (x15))
πArmorπ :
<- ArmorRagsChest β (Armor: 1 (level 1)/2 (level 2).It is made in a workbench from leather scraps (x5))
<- ArmorLeatherChest β (Armor: 2 (Level 1)/4(Level 2)/6(Level 3)/8 (Level 4).It is made in a workbench from deer skin (x6))
<- ArmorTrollLeatherChest β (Armor: 6(Level 1)/8(Level 2)/10(Level 3)/12 (Level 4).Made in a workbench from troll skin (x5))
<- ArmorBronzeChest β (Armor: 8(Level 1)/10(Level 2)/12(Level 3)/14 (Level 4).It is made in the forge of bronze (x5) and deer skin (x2))
<- ArmorIronChest β (Armor: 14(Level 1)/16(Level 2)/18(Level 3)/20 (Level 4).It is made in the forge from iron (x20) and deer skin (x2))
<- ArmorWolfChest β (Armor:20(Level 1)/22(Level 2)/24(Level 3)/26 (Level 4).Protection from the cold.It is made in the forge of silver (x20), wolf skin (x5) and chain (x1))
<- ArmorPaddedCuirass β (Armor:26(Level 1)/28(Level 2)/30(Level 3)/32 (Level 4).It is made in the forge from iron (x20) and linen thread (x20))
πGreaves π :
<- ArmorRagsLegs β (Armor: 1 (level 1)/2 (level 2).It is made in a workbench from leather scraps (x5))
<- ArmorLeatherLegs β (Armor: 2 (Level 1)/4(Level 2)/6(Level 3)/8 (Level 4).It is made in a workbench from deer skin (x6))
<- ArmorTrollLeatherLegs β (Armor: 6(Level 1)/8(Level 2)/10(Level 3)/12 (Level 4).Made in a workbench from troll skin (x5))
<- ArmorBronzeLegs β (Armor: 8(Level 1)/10(Level 2)/12(Level 3)/14 (Level 4).It is made in the forge of bronze (x5) and deer skin (x2))
<- ArmorIronLegs β (Armor: 14(Level 1)/16(Level 2)/18(Level 3)/20 (Level 4).It is made in the forge from iron (x20) and deer skin (x2))
<- ArmorWolfLegs β (Armor: 20(Level 1)/22(Level 2)/24(Level 3)/26 (Level 4).It is made in the forge from silver (x20), wolf skin (x5) and wolf fang (x1))
<- ArmorPaddedGreaves β (Armor: 26(Level 1)/28(Level 2)/30(Level 3)/32 (Level 4).It is made in the forge from iron (x10) and linen thread (x20))
π§₯Raincoats π§₯ :
<- CapeOdin β ( Armor: 1. It is made in a workbench from leather scraps (x10) and coal (x4). Available only to beta testers)
<- CapeDeerHide β (Armor: 1 (Level 1)/2(Level 2)/3(Level 3)/4 (Level 4).It is made in a workbench from deerskin (x4) and bone fragments (x5))
<- CapeTrollHide β (Armor: 1 (Level 1)/2(Level 2)/3(Level 3)/4 (Level 4).Made in a workbench from troll skin (x10) and bone fragments (x10))
<- CapeWolf β (Armor: 1 (Level 1)/2(Level 2)/3(Level 3)/4 (Level 4).Protection from the cold.Made in a workbench of silver (x4), wolf skin (x6) and wolf trophy (x2))
<- CapeLinen β (Armor: 1 (Level 1)/2(Level 2)/3(Level 3)/4 (Level 4).It is made in a workbench of silver (x10) and linen thread (x20))
<- CapeLox β (Armor: 1 (Level 1)/2(Level 2)/3(Level 3)/4 (Level 4).Protection from the cold.Made in a workbench of silver (x2) and lox hide (x6))
Support for the author !
Everyone who helps the author by completing each item in the chapter βSupport for the author !β, the path to Valhalla will be opened in no queue ! π
Russian version of the guide/Π ΡΡΡΠΊΠ°Ρ Π²Π΅ΡΡΠΈΡ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²Π° :
https://steamcommunity.com/sharedfiles/filedetails/?id=2487215519
Additional information! :
Written by β‘ELECTRoWoLFβ‘
Hope you enjoy the Guide about Valheim β All console commands and All NPC β Iteams β Skills ID!, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
Recommended for You:
- All Valheim Posts List
Related posts:
- Valheim β How to get the strongest secret sword in the game!
- Valheim β TOP 5 USEFUL MODS GUIDE
- Valheim β UNDERPOWERED WEAPONS.EXE
- Valheim β dedicated server using docker
- Valheim β How to play in creative mode
- Valheim β Ruins as First Homes and Temporary Camps