Canonpingas
Terrarian
- Jul 1, 2024
- #1
I've always seen summoner as a "support DPS" class, not meant to do the real heavy hits like ranger or masked mage but meant to control the Field and keep the team safe
The tank already has an affect that buffs the whole teams durability in the paladins shield buff
Hooded mage has the ability to heal the whole team
So I think it would be interesting if there was something that boosted the team damage and not just the durability and vitality of the team and I think this is a really organic and cool way to do it
You could even make it post plantera to line up with the rest of the team based buffs
BladeStaff
Terrarian
- Jul 1, 2024
- #2
Canonpingas said:
I've always seen summoner as a "support DPS" class, not meant to do the real heavy hits like ranger or masked mage but meant to control the Field and keep the team safe
The tank already has an affect that buffs the whole teams durability in the paladins shield buff
Hooded mage has the ability to heal the whole team
So I think it would be interesting if there was something that boosted the team damage and not just the durability and vitality of the team and I think this is a really organic and cool way to do it
You could even make it post plantera to line up with the rest of the team based buffs
Buh summoners are ment to be glass canons not support dpses.
Canonpingas
Terrarian
- Jul 1, 2024
- #3
BladeStaff said:
Buh summoners are ment to be glass canons not support dpses.
I'm going to assume the gratuitous spelling errors mean this is a joke
Stellar Mastodon 267
Terrarian
- Jul 1, 2024
- #4
Canonpingas said:
I'm going to assume the gratuitous spelling errors mean this is a joke
Well, they are serious. Summoner is a glass cannon class.
Canonpingas
Terrarian
- Jul 1, 2024
- #5
Stellar Mastodon 267 said:
Well, they are serious. Summoner is a glass cannon class.
I mean yeah it's both but a summoner can lock down the entire screen with sentries and summons, that sounds like support DPS to me
BladeStaff
Terrarian
- Jul 1, 2024
- #6
Canonpingas said:
I mean yeah it's both but a summoner can lock down the entire screen with sentries and summons, that sounds like support DPS to me
ya ever heard of whip stacking...
Dapling
Duke Fishron
- Jul 1, 2024
- #7
I like this idea actually. Whip tags are already shared between player minions so this is the next logical step.
Canonpingas
Terrarian
- Jul 1, 2024
- #8
BladeStaff said:
ya ever heard of whip stacking..
It's capped at four and I'm pretty sure that number is reduced if Ichor is in play lol
Canonpingas
Terrarian
- Jul 1, 2024
- #9
BladeStaff said:
ya ever heard of whip stacking...
Also summoner is an extremely accessory dependant class, giving them this would mean sharply reducing their personal damage, sentry count or summon count
But if it ends up being too broken then you can employ a tag damage reduction like with the blade staff
Shilaila
Official Terrarian
- Jul 1, 2024
- #10
So the the accessory lets the summoner basically use other players as minions in a way, this sounds like a good team buff tbh
Canonpingas
Terrarian
- Jul 1, 2024
- #11
Shilaila said:
So the the accessory lets the summoner basically use other players as minions in a way, this sounds like a good team buff tbh
Right? Literally all other team buffs are based on survivability and this is an organic way of doing it without radically changing the way multiplayer is played
Dapling
Duke Fishron
- Jul 1, 2024
- #12
Shilaila said:
So the the accessory lets the summoner basically use other players as minions in a way, this sounds like a good team buff tbh
Firecracker + proximity mine launcher would be so ing funny
Canonpingas
Terrarian
- Jul 1, 2024
- #13
Dapling said:
Firecracker + proximity mine launcher would be so ing funny
Yeah but the tag might get bogged by things like random bullets or actual summons lol
Obviously things like the striking moment buff and the firecracker would be broken together (especially if it used something dph based like the buster sword) but still LMFAO
chewythebigblackdog
Terrarian
- Jul 1, 2024
- #14
This is a cool idea, but I think it would be a balancing nightmare. Weapons that hit rapidly, such the razorpine, crystal bullets, and holy arrows would gain a lot of damage from whip tags. You'd probably need to adjust the accessory to only give a % of the tag damage, but then it might end up feeling too weak if your teammates aren't using rapidly hitting weapons.
The other thing about this item is that you should give it a secondary effect so that it wouldn't be entirely useless in singleplayer. Every item that has a bonus intended for multiplayer has a secondary effect on top of it. Paladin's shield give 6 defence and knockback immunity, spectre hood can heal yourself, and flesh knuckles/putrid scent have decent stat boosts.
BladeStaff
Terrarian
- Jul 1, 2024
- #15
Canonpingas said:
It's capped at four and I'm pretty sure that number is reduced if Ichor is in play lol
Unrelated note I don't think whip stacking is capped, Ichor would help whip stacking as it takes away defense from enemies.
Im all for the idea but I feel like it could get too op at moments. For example fire crackers 3x would combo great with sniper rifles, whip/tag stacking with chain gun would make it do WAY TOO much dps.
it should be nerfed to the extent where it dosen't break the game or make it the new identity of summoners.
chewythebigblackdog
Terrarian
- Jul 2, 2024
- #16
Canonpingas said:
It's capped at four and I'm pretty sure that number is reduced if Ichor is in play lol
Whip stacking used to be capped, since whip tags are considered debuffs. The limit on enemy debuffs used to only be 5, so this effectively capped whip stacking to 3-4 whips. However, the limit was increased to 20, so this isn't a thing any more.
Dapling
Duke Fishron
- Jul 3, 2024
- #17
BladeStaff said:
Im all for the idea but I feel like it could get too op at moments. For example fire crackers 3x would combo great with sniper rifles, whip/tag stacking with chain gun would make it do WAY TOO much dps.
Multiplayer bosses are already hilariously bull so I don't see why you shouldn't be able to counter with some bull of your own tbh.
Shilaila
Official Terrarian
- Jul 3, 2024
- #18
Maybe the extra single player buff this accessory gives you could be extra armor penetration (and maybe also defence) so this accessory could be like a better HM version of the sharktooth necklace in a way.
Also using this with dark harvest sounds fun
People always kinda stacked hercule beetle and necro scroll with papyrus scarab post plantera but this accessory could sort of be swapped around with the necro scroll or hercules beetle to make stuff more interesting.
Shyguymask
Retinazer
- Jul 3, 2024
- #19
BladeStaff said:
Buh summoners are ment to be glass canons not support dpses.
Summoner is the most supportive class after Tank Melee w/ aggro & paladin shield, since whip tags are shared between players (remember, there is basically no reason to not run support minions no matter the build) and whips also inherently inflict flask debuffs.
Shilaila
Official Terrarian
- Friday at 10:00 AM
- #20
Maybe the accessory could be crafted using spooky twigs or black fairy dust because literally no one crafts tattered fairy wings or spooky wings because of steampunk wings. Spooky wings also have same flight time as tattered fairy wings which is kinda odd because people have absolutely no point to craft tattered fairy wings unless they like the light effect.
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